Description:
We’re looking for a Software Engineer to join us as a Senior Game Services Engineer.
You’ll be a guiding voice on one of our project teams. Working closely with your Technical Lead you’ll build features for games which are scalable, instrumented and monitored - owning discussions with Game Designers, understanding product requirements and working with the rest of your team to turn them into implemented, production-ready services.
As a Senior Engineer you can get to the bottom of anything you set your mind to - whether it’s issues with production databases, determining why an application is down, or talking through game design considerations to reduce technical complexity.
You truly own your work, looking after your features end-to-end and considering not only what an API looks like, but how other teams integrate with your work, how it should be promoted out to production, and how it should be monitored afterwards.
Details:
You are...
- An excellent team player
- A positive and happy voice in a team
- Proficient using English, orally and in writing day to day
You have demonstrable experience in...
- Building and delivering features for business-critical applications
- Cloud Services (Azure, AWS, etc)
- Automated testing and TDD (NUnit, XUnit, etc)
- CI/CD (Jenkins, Azure Devops, TeamCity, etc)
- Monitoring production services (Grafana, Datadog, ElasticSearch, etc)
- Designing scalable services which scale out in response to load
- Service-oriented architectures (microservices, actor systems or otherwise)
Bonus points for experience with...
- C# and Dotnet Core
- Angular
- Linux (we deploy Linux containers)
- Kubernetes, Docker
- Actor Systems
- Event Sourcing
- Pub/Sub Messaging (we use NATS)
- Service Meshes (e.g. istio)
- Game Engines (e.g. Unity)