Senior Product Manager | Candy Crush Saga | Content Automation in Barcelona
CCS Content Area is looking for a Senior Product Manager to lead our Content Automation Team. The Content Area is one of the Product Areas in Candy Crush Saga creating new gameplay and experiences for our players. We are a multidisciplinary team of about 60 people.
We are looking for a passionate and innovative Senior Product Manager interested in accelerating the Content area’s tool and automation efforts to build a world class experience for our internal teams, as a part of the Content Business Unit in Candy Crush Saga.
The Tools & Automation team provides the underlying tools and automation capabilities for the internal teams to deliver the best possible gaming experiences for millions of players around the world. We are striving to have the best experience for our players and also for our internal teams (of designers and game developers) who are creating the moments of magic for our players.
A successful candidate should thrive in a fast paced environment with stakeholders across different teams and departments to lead the work of driving the automation of the tools and workflows for the Content Area to the next level.
As a Senior Product Manager in the Content Area, you will:
Identify important opportunities, and drive product vision, strategies, and roadmaps in the context of broader organisational strategies and goals, and seek alignment across various stakeholders
Build, drive and develop and implement the product strategy working closely with the Engineering, Level Design, Content Area Teams and Shared Technology teams
Provide stakeholders with regular updates on initiatives and features to secure buy- in, feedback and support
Lead product discovery and development activities in partnership with Engineering and UX
Work together with Machine Learning team to incorporate ML into today's workflows and to set common goals for outcomes and vision for the future
Build an outstanding team environment which fosters innovation, collaboration and continuously evaluates and improves its ways of working
Define, measure and improve key metrics that inform the success of our products and tools
Contribute to the overall product organisation development
Skills to Create Thrills
Product management experience with owning Workflow as a product, preferably within automation
Passion for building products that people love to use
Experience or interest in creating product with focus on game developer experience (Designers and developers)
Experience or strong interest in Machine Learning as a part of automation
Driven by having an impact on your product, for the users or the system and for your team
Capable of conveying a product vision to a range of different audiences and different part of the organisation
Ability to create agreements across different teams and stakeholders with good communication skills
Experience in creating and scaling development teams in line with scaling the scope of the outcomes needed to support the business
Skeptical, curious, and analytical. In a word: scientific
Excellent organisational, interpersonal, and communication skills.
Strong quantitative analysis skills and a history of supporting data informed decisions.
Reliable scheduling/time management skills.
Proactive attitude, you’re known by your colleagues as an entrepreneur.
Working in a humble and open manner, with a willingness to both teach and learn from your colleagues.
You’re curious to find out what players like, how to improve their experience, what makes them stick around and what encourages them to spend money.
King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
London, United Kingdom
We have developed more than 200 fun titles, and offer games in over 200 countries and regions. Our franchises include Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 340 million average monthly unique users, as of second quarter 2015, across web, social and mobile platforms.
At King, we design games with a broad appeal, which allow people to play for a moment, then move on with their day and pick up their game later. Our games are also synchronized across platforms, allowing players to switch seamlessly between devices and platforms and continue their game wherever they left off, so they can play anywhere, any time and on any device. For us, this is encapsulated in the idea of bitesized entertainment.
King has game studios in Stockholm, Bucharest, Malmö, London, Barcelona, Berlin, Singapore, and Seattle, along with offices in San Francisco, Malta, Seoul, Tokyo and Shanghai.