Established in 1998, Ubisoft Barcelona has worked in several genres of games: from racing to platform games, the studio has gone across all types of gameplays and at the same time has developed innovative solutions such as Motion Tracking technology.
Building on its diversity of expertises and on its innovation ADN, the studio has also generated a collaboration culture that helps us to work with other Ubisoft studios such as Ubisoft Montreal, Ubisoft Paris, Ubisoft Montpellier, Ubisoft Reflections, Ubisoft Milan and Red Storm Entertainment, contributing to important franchises such as “Tom Clancy’s Ghost Recon®”, “Assassin’s Creed®” , “Tom Clancy’s Rainbow Six® Siege” or “Star Trek™: Bridge Crew” on VR…
The team is currently working on the “Tom Clancy’s Rainbow Six® Siege” Live Game and on two AAA unannounced titles.
We are currently seeking a motivated and skilled Engine Programmer to be part of Ubisoft Development Team. If you have a passion for videogames and want to work in a friendly and international environment, come join our team!
As a member of a multidisciplinary development team, the engine programmer will be part of the Programming team of the coming AAA developed in Ubisoft Barcelona.
-Works autonomously on tasks reporting to Engine Team Lead.
-Designs and implements solutions based on the different needs of the project.
-Develops algorithms, techniques and processes to expand the engine functionalities
-Support other teams in the use of the engine and editor
-Produces efficient code and participates in architecture and code reviews.
-Writes portable code
-Identifies missing details in feature requests and breaks tasks down into modules that can be implemented and tested.
-Is able to choose the most efficient algorithms and data structures for the task at hand (keeping constraints and performance in mind).
-Writes and maintains proper documentation for the programming team as well as other job families.
Desired skills and experience:
-Experience in gaming industry, with at least 3+ years as engine programmer. Experience in AAA titles is a plus
-Experience in Xbox One and PS4 is a plus.
-Strong knowledge of modern C++
-Knowledge of C# and scripting languages is a plus
-Strong knowledge in software engineering/architecture and design patterns.
-Understanding of streaming file systems, high-level graphics knowledge using Direct3D, DirectX 11 or OpenGL. Strong knowledge in 3D math.
-Experience in real time geometry: creation, manipulation, animation, rendering and optimization…
-Understanding of online and networking concepts a plus
-Experience with large engines and complex pipelines, profiling & optimization.
-Experience in working with game engines and game development interfaces (Unity3D, UDK…).
-Strong interpersonal and communication skills, both written and spoken.
-Passion for the making and playing of any type of games.
-Autonomous, self-motivated and proactive.
-Problem-solving and open mind.
-Ability to work under pressure.
-Flexibility and ability to adapt to change
The successful candidate must also meet the following requirements:
-Passion for videogames and extensive knowledge of different game genres across all platforms
-Interest in Virtual Reality is a plus.
-Positive attitude and a genuine team player
-Share knowledge and open to learn from others
-Strong English is a must.
Additional InformationPlease provide code samples and/or personal projects if possible, C++ preferred.