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Design Director - Core Combat & Gameplay | New Games in Barcelona

King

Workplace
Onsite
Hours
Full-Time
Internship
No
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Job Description

Our studio is creating the future of King games! We are championing innovation and exploring new territories in mid-core to create a AAA mobile experience.
 

Are you looking for an exciting challenge as a Design Director for the core combat and gameplay of a midcore title? Don't hesitate and join our New Games Studio and help develop the next generation of King games !
 

Your role within our Kingdom
 

You will have a key role in leading core combat and gameplay design across our flagship title. Specifically :

  • Being responsible for and advising the development of the core combat mechanics, systems and game play experience that align with the vision of the game.

  • Being intrinsically involved across all stages of the gameplay development pipeline, from concepting, prototyping through to production and servicing

  • Evangelizing the core combat goals and principles at every opportunity to ensure alignment and teamwork is consistent.

  • Collaborate closely with creative team leads, designers, programmers and artists to ensure the core combat meets the highest standards of quality and engagement.
     

Responsibilities :

  • Leading the core gameplay and combat systems design.

  • Advising the game modes and complimentary level designs, alongside the level design and environment team.

  • Be responsible for the development of the AI bots to ensure smooth player onboarding and backfill requirements for players of all skill levels.

  • Collaborating with cross disciplinary teams to conceptualize and prototype all player characters, including novel abilities and talents and new to market core game modes that are extensible.

  • Gameplay balancing of the core combat including weapons, abilities and character progression, in line with the game vision and business goals.

  • Giving feedback and iteration mentorship to core gameplay team members in the form of constructive feedback, to help improve the combat systems throughout the development process.

  • Working with Data scientists to derive insights across all areas of gameplay to help drive further actions and product performance.

  • Lead a diverse group of game and level designers across several locations.

  • Assist and help in conducting user testing play sessions to further refine and optimize the core gameplay
     

Skills to Create Thrills

  • Enthusiastic about games and have a fundamental understanding on what makes them fresh and fun to play

  • Confirmed experience in core gameplay design having worked on action / combat games

  • Having some launched /published action titles to their credit

  • Fun and friendly to work with a strong collaborative spirit across people with a wide range of skills and backgrounds.

  • You are an active player of mobile games and have a deep knowledge of all types of game mechanics from mobile free to play to boxed AAA products

  • Experienced in working in a constantly evolving world of game development and can develop a team through the ups and downs of making products.

  • Strong planning and organizational skills that make you able to set up, follow and efficiently strive to conclusion key initiatives

  • Excellent verbal and written communication and presentation skills. Able to efficiently communicate at all levels of an organization

  • Able to clearly document game design concepts and articulate them successfully to partners at all levels..

  • You are able to empower, mentor and train colleagues

About King

At King, we’re Making the World Playful. Heard of Candy Crush? We’re the creators behind it. With game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in Dublin, San Francisco, New York, Los Angeles, and Malta, we have a 20-year history of delivering some of the world’s most iconic games in the mobile gaming industry and are on a mission to level-up the little moments for our more than 200 million active monthly users. But we aren’t just crushing it with candies, we’re also behind Farm Heroes, Bubble Witch, Pet Rescue and loads of other sweet games. As a leading interactive entertainment company for the mobile world, King is part of Activision Blizzard, which was recently acquired by Microsoft.

A Great Saga Needs All Sorts of Heroes

King strives to be a place where everyone can be their most authentic self. We recognize that diversity, equity and inclusion is a vital and continuous conversation, and that change only happens when we all come together. It’s our mission to build a diverse and inclusive Kingdom for our people, players, and community.

Making the World Playful

Making the World Playful is our mission – it’s the thread that connects our people, our players, and our passion for our games. Let’s face it, who doesn’t love a bit of fun?

Kingsters are seriously playful: creative thinkers who balance art and science to bring moments of magic to millions daily. But our players aren’t the only ones that can level-up. We’re always looking for ways to champion each other and make what’s already great, even better.

So, if this feels like a fun way to spend your days, and you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful.

 

About King

  • Games

  • Privately Held

  •  London, United Kingdom

  • 1001-5000 employees

  • 2003

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games.

We have developed more than 200 fun titles, and offer games in over 200 countries and regions. Our franchises include Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 340 million average monthly unique users, as of second quarter 2015, across web, social and mobile platforms. 

At King, we design games with a broad appeal, which allow people to play for a moment, then move on with their day and pick up their game later. Our games are also synchronized across platforms, allowing players to switch seamlessly between devices and platforms and continue their game wherever they left off, so they can play anywhere, any time and on any device. For us, this is encapsulated in the idea of bitesized entertainment. 



King has game studios in Stockholm, Bucharest, Malmö, London, Barcelona, Berlin, Singapore, and Seattle, along with offices in San Francisco, Malta, Seoul, Tokyo and Shanghai.


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