Tequila Works, proud responsible team of
Deadlight©, RiME©, The Invisible Hours©, co-developer of The Sexy
Brutale© and Publisher of WonderWorlds©; is looking for a dynamic and
experienced level designer who has outstanding to create amazing and
challenging gaming experiences.
As a member of our team, you
will develop interesting, fun and challenging scenarios based on the
creative vision. You will work together with different departments such
as Game Design, Art or Code to develop a memorable game.
This offer requires a permanent presence in the offices of Tequila Works, located in Madrid, Spain.
Minimum requirements
+5
years experience working in video game industry and having experienced
the whole cycle of development from concept to release.
Excellent creative vision that can be channeled and adapted to any type of game.
Extensive experience using UnrealEd.
Extensive experience using Blueprints.
Strong verbal, written and organizational skills.
Resourcefulness in problem-solving with a user focused approach
A working knowledge of standard industry game engines, design toolsets and production pipelines.
Desired requirements
Be
a creative and resourceful problem solver that proactively communicates
design goals and can operate and collaborate to the highest standard
within the team structure.
Have an open-minded approach to design
and display the ability to challenge convention. They will be forward
thinking and have the flexibility to research and undertake any game as
required.
Take complete design responsibility of the project and
guide it through to completion - seeking out, evaluating and
implementing feedback from all relevant sources to constantly improve
and refine the title.
Broad knowledge of entertainment experiences, social gaming and game industry in general.
Ability to mock up rough art and storyboards and or experimental code for prototyping a plus.
Duties
Ensure that the final product quality meets the high expectations.
Understand and support the development from scratch following our creative vision and offering creative solutions and ideas.
Work
effectively with the Creative Director, Art Director and any other key
leads to determine project design specifications and to ensure
successful product execution.
Evangelize, present and communicate the level design status of the project to the rest of the team.
Contribute with innovative and creative design ideas for the levels.
Create a amazing gameplay experience with the core game mechanics and the creative vision of the game.
Guide the level from the concept until the final polish.
Ensure a memorable gameplay working together with others departments like Art or Narrative among others.
Collaborate with Game Designers of define and tweak the game mechanics.
As the project progresses, integrate the new content of the other departments like sound, AI, gameplay mechanics, etc..
Evaluate the gameplay with the rest of the team for get a feedbacks and suggestions for improve and fine tune the game.
Locate and fix bugs in your level and the others levels designers.
Support the Lead Level Designer in any tasks and duties