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Technical Artist in Paris

Unity Technologies

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Job Description

As a member of the Unity Tech Art team in Paris, you will help build content creation tools to make it easier for artists to render fantastical worlds and impressive characters. This position can be described as a generalist technical artist in the area of rendering and graphics for real-time 3D. You have a keen eye for high-quality real-time graphics and knowledge of rendering techniques as well as understanding of artist workflows for content creation. You will serve as the interface between the technical and artistic worlds. You have experience working on high-performance real time graphics tools, and/or 3D animation technology. Most importantly, you will work with an exciting and high-energy team to create the best and most technologically impressive games and real-time experiences in the world. Please submit your Portfolio demonstrating technical art content such as shaders, graphical features or tools/scripts developed for production of 3D content.


* Contribute to the development of new features and provide feedback about artist workflows for graphics and real-time 3D rendering
* Collaborate closely with Engineers and artists as a resident team member
* Use the Unity editor regularly as a content creator
* Stay in touch with user perspectives and feedback
* Sync regularly with other Tech Artists across Unity
* Contribute to documentation, training material, presentations and demos


* Experience with delivering at least one realtime or offline CG project (i.e. games, film, animation)
* Experience working with shaders and 3D art content (modeling, procedural generation, texturing, retopology, uv unwrapping, texture baking)
* Good knowledge of PBR rendering workflow
* Scripting or programming experience (C#Visual scripting, or other scripting language). Experience in pipeline programming tools for artists is a plus (Python, MAXScript, etc)
* Excellent communication skills and ability to work effectively in a team

Bonus points

* Experience working with Unity or real-time engines in areas related to rendering and graphics
* Experience working with offline rendering engines (Vray, Arnold, Corona, etc)
* Experience with a major 3D suite (Blender, Houdini, Modo, Maya, Max, etc)
* Experience with a texture painting suite (Substance Suite, Mari, 3D Coat, Zbrush)
* Experience working on characters rendering (skin, eyes, hair, fabric)

Who We Are

Unity is the creator of the world’s leading real-time 3D development platform, giving users the most powerful and accessible tools to create, operate, and monetize experiences for the real-time world. Unity empowers anyone, regardless of skill level and industry, to create 3D visual content using world-class technology, operate using resources that maximize ease-of-use, and monetize, so that they can find success with their creations.

The company’s 1,000 person development team keeps Unity at the forefront of development by working alongside partners such as Google, Facebook, Oculus, Autodesk, and Microsoft to ensure optimized support for the latest releases and platforms. Made with Unity experiences reach nearly 3 billion devices worldwide and have been installed more than 34 billion times in the last 12 months. For more information, please visit


Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
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