Millions of users. Billions of tags. Countless moments of
discovery. Shazam brings a unique brand of magic to millions every day.
It’s our people – their imagination, skills and ideas – that shape our
future, and help us make the impossible come to life. Bring us your
vision, and it’ll be you creating the wow moments that excite people
across the world.
Role Scenario
Shazam is one of the top apps in the world. On iPhone alone, it is
used by over 52+ million users every single month and growing more
rapidly than ever.
We’re looking for a passionate and inquisitive Developer with strong
software engineering skills and a commercial approach to work, to join a
world-class team of iOS engineers. Your role will include building
beautiful user experiences for our users on the outside, while
maintaining high quality standards on the inside.
Where Does The Role Sit?
The role will be based within our Hammersmith, London office and you
will collaborate with a number of other engineering and product teams
who’re also based locally as well various global teams.
What Might You Work On?
Your work will be split across multiple platforms and multiple
frameworks. As well as our much-loved iPhone and iPad the iOS team
develop a watchOS app (named Best of 2015 by the App Store), and a macOS
app (featured numerous times by Apple). Our engineers collaborate with a
world-class product team so there is no shortage of features on our
roadmap, including those ideas generated during our regular hack days.
Experience: Required
- You will have at least 2 years recent commercial experience within an iOS role
- You will have a demonstrated pro-active and passionate character
- Attention to detail
- Strong communication skills
- End-to-end iOS development
- Objective-C, UIKit, Core Data
- Performance profiling with Instruments
- App architecture, design patterns, memory management, multitasking / GCD.
- Unit testing, UI Automation.
Experience: Desirable
- Familiar with swift
- Runs personal iOS projects
- Attends meets-up and seminars
- Real-time audio processing