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Javascript Games Developer in London or Remote

Glück Games

Salary
25,000 - €50,000
Workplace
Remote
Hours
Full-Time
Internship
No
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Job Description

*Who are we looking for?*

You need to be the kind of person who finds the idea of responsibility and radical means of working exciting rather than terrifying. You are interested in picking up and mastering new technologies and are keen to learn as much as possible. You need to be prepared to ask challenging questions of yourself and others (why are we doing it this way? Why are we doing it at all? If I can prove this is easier, will you folks try it this way?). You should have a highly developed sense of collaboration – doesn’t mean you need to be a touchy-feely extrovert, but that you know sharing information, ideas and support is essential to commercial success.

You care about software, you have a passion for what you do which you can clearly convey by your actions rather than just waffly personal statements on your CV. For you it’s more than a job.

Experience otherwise is relative – 2 years working in an agile/XP manner is worth much more to us than 5 in a traditional environment. If you’ve not got working experience with things like TDD and refactoring (maybe you’ve always wanted to but your current job doesn’t allow for it) show us you’re at least familiar with the concepts and that you really want to work in this kind of environment and you’re still in with a good chance.

*What’s the role?*

You’ll be joining an extremely enthusiastic team who enjoy what they do. Things like Pair Programming, TDD/BDD, Refactoring, and Continuous Delivery are deeply embedded and we’re constantly striving to improve the way we work.

However, we’re not perfect and not afraid to say so. We recognise we have many problems which need solving and a long way to go on our journey of continuous improvement.

*Required technical skills:*

Our backend stack is based on Node.js for the most part, with some bits and pieces in different languages (Ruby, Go). The frontend stack is currently based on Pixi.js for Canvas and WebGL rendering. All our projects have a healthy automated test coverage and go through our CI servers. The provisioning / deployment process is fully automated with Ansible.

We’d be interested in candidates from any background as long as you have a keen understanding of Object Oriented languages and you're someone who cares about how software is written.

*How we interview and hire*

Our interview process begins with a call to help you learn more about the role, learn more about your interests, and help decide if Gamevy helps you achieve what you want in life and if you help us achieve what we want in life.

If we move forward, we'll schedule one more phone/video call with someone who has the same skills as you. Finally, we do an onsite interview that lasts about a couple of hours. This interview involves working with some of our team members in a code task (similar to the one you might encounter on your daily work) to test your abilities and at the same time, show you how we usually work. We don't invite people in for the day unless we are fairly sure that we are going to make an offer. Alternative approaches do exist to fit around you.


 

About Glück Games

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