Environment Artist - SpeedTree in Madrid or Remote

Tequila Works

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Job Description

Tequila Works is looking for an experienced Environment Artist savvy with SpeedTree software. The successful candidate will be part of a talented art team, on a mission to produce outstanding visual content for our games.

We are based in Madrid and have the option of working at the studio and/or remotely.


  • Become the team referent for SpeedTree and produce vegetation assets with it.
  • Create the visual style, design, and overall look of the game.
  • Develop models, textures, and setting dressing environments for games.
  • Integrate textures and models of environments and props into the game engine.
  • Work with the Art Director and concept artists to produce high quality 3d models.
  • Collaborate with designers and animators to develop run-time game 3D Data procedures & pipelines.
  • Maintain quality, efficiency, and consistency across your work.
  • Evangelize, present, and communicate art status of owned projects to the larger Tequila Works organization and the Management Team.
  • Work in a cross-discipline team to execute the best possible results.
Requirements / Skills

  • Art-related degree.
  • At least 6 months of experience with SpeedTree software and 5+ years' experience as a professional artist in video games.
  • Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution game assets).
  • Demonstrated experience working with modern art pipelines.
  • Proficient with 3DSMax, Maya or Blender.
  • Zbrush proficiency.
  • Good understanding of Unreal Engine 5.
  • Understand and respect the performance limitations of real time environment.
  • Have a flexible, innovative, and open-minded approach to problem solving.
  • Self-critical spirit and excellent communication and team-work skills.

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