Engineering System & Support (ESS) is a Team that provides, through the Game Development Platform (GDP), services to help teams to deliver products. Repositories (Code/Binaries), Builds environment (CI/CD), Code Quality/Review tools and Mobile Store Management are part of the products platform. Services are delivered using a stack that connects configuration management, tools integrations and infrastructure technologies
Your Role Within our Kingdom
As a Devops Engineer on the ESS team, you will be involved in large- scale system design and troubleshooting, your focus will be to provide a high quality Developer Experience by implementing and supporting best practices on continuous integration, development and delivery for Game Teams. Our main goal as a team is to contribute to speed up the Game Development Lifecycle
Skills to Create Thrills
Experience working with some of the following technologies:
Development Service Management:
Github (Organisations, repositories, Webhooks, Ops)
Artifactory (Publishing, Downloads, API)
Jenkins (Deployments, Configuration, Plugins, Pipelines)
Development Script Languages:
Python (automations scripts, API interactions)
Operating Systems Management:
Linux (Debian, Ubuntu)
Windows (10, Server)
Mac OSX (Mojave, Catalina)
Configuration Management and Deployment:
Puppet (r10K, Hiera, Modules, PuppetDB)
Virtualisation and Cloud Technologies Management:
Google Cloud Platform (GCE, GSE, GKE)
General Security awareness
A great team player able to work effectively with people across different locations
Support mindset for Developers Teams
General security awareness
Structured and good at prioritising
Self- driven and keen to learn
Tasty Bonus Skills
Experience working with heavy CI/CD pipelines in a multi OS environment.
Experience working and implementing CI/CD using Kubernetes.
Experience working with Agile Methodologies
We’re Seriously Playful
Officially, we are a leading interactive entertainment company for the mobile world. Unofficially, we’re a serious business that takes pride in having fun. Every single day at King, we mix intuition with logic, art with science and magic with mathematics to craft the games the world loves to play. Together with our parent company, Activision Blizzard, our mission is to bring moments of magic to everyday life. Do you think this is something you can help us achieve? Then we’d love to talk with you
A great saga needs diverse heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace, great. We craft games for everyone, no matter where they are or who they are, and we employ all kinds of people from all types of backgrounds to bring them to life. We believe we simply can’t expect diversity in our players and new ideas in our games without first nurturing it in our people. A great saga needs all sort of heroes, wouldn’t you agree? That’s why we provide equal opportunities and hire all sorts of talent.
Want to join our Kingdom?
Application needs to be in English.
London, United Kingdom
We have developed more than 200 fun titles, and offer games in over 200 countries and regions. Our franchises include Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 340 million average monthly unique users, as of second quarter 2015, across web, social and mobile platforms.
At King, we design games with a broad appeal, which allow people to play for a moment, then move on with their day and pick up their game later. Our games are also synchronized across platforms, allowing players to switch seamlessly between devices and platforms and continue their game wherever they left off, so they can play anywhere, any time and on any device. For us, this is encapsulated in the idea of bitesized entertainment.
King has game studios in Stockholm, Bucharest, Malmö, London, Barcelona, Berlin, Singapore, and Seattle, along with offices in San Francisco, Malta, Seoul, Tokyo and Shanghai.