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C++ Rendering Software Engineer - Frostbite in Madrid or Remote

Electronic Arts

Workplace
Remote
Hours
Full-Time
Internship
No
Skills
C++
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Job Description

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

Software Engineer to join the Frostbite Rendering team!

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

You will be part of our talented rendering team, driving the technology forward that will power future titles and push the boundaries of visual quality in games.

You will report to the Senior Engineering Manager in your location.

Responsibilities

  • Develop and maintain high-quality rendering systems for multiple AAA games
  • Work closely with game team engineers and artists to create highly productive and effective art and content workflows
  • Undertake performance profiling and optimization on multiple platforms

Qualifications

  • Minimum BSc degree in Computer Science, or equivalent experience
  • Real-time computer graphics knowledge
  • C++, data-driven design, and software architecture skills
  • Profiling and optimization skills
  • Strong collaboration and communication skills

Bonus Qualifications

  • Knowledge of one or more CPU and GPU architectures
  • Console development experience
  • C# and Tools development experience
  • Experience from leading or managing other engineers

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

 
  • Games

  • Redwood City, CA, USA

  • 5,000 - 10,000

  • 1982

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