Senior Game Designer (Meta) | Minecraft Blast, New Games en Barcelona

King

Lugar de trabajo
En sede
Horas
Full-Time
Prácticas
false
Comparte la oferta

Descripción de la oferta

Help shape the long term player journey of Minecraft Blast !
 

Join our New Games Studio and help build the next generation of King experiences. We’re developing Minecraft Blast, a casual puzzle adventure set in a playful interpretation of the Minecraft universe, and we’re looking for a Senior Game Designer to help design the systems that shape how players progress, engage, and return to the game over time.

In this role, you will design and evolve core meta systems of the game, including player journeys, feature flows, and the connective systems that tie gameplay, rewards, and long term engagement together.

Working closely with Creative Leadership, Product Managers, Data Scientists, and fellow designers, you will help ensure the meta layer of Minecraft Blast provides players with clear goals, satisfying progression, and meaningful reasons to return and invest in the game over time.

Your Role Within Our Kingdom

As a Senior Game Designer, you will help define and build the systems that surround and support the core gameplay experience, shaping the structures that drive long term player engagement.

You will work across disciplines to ensure the meta experience is cohesive, intuitive, and scalable, helping connect gameplay progression, rewards, features, and events into a compelling player journey.

You will:

  • Design and evolve meta game systems and features, including player journeys, feature unlock structures, and long term engagement loops.

  • Help define the player journey across the meta layer, ensuring clear flows between gameplay, rewards, progression systems, and feature interactions.

  • Design and develop meta features, such as progression systems, collection mechanics, or other long term engagement systems.

  • Ensure strong connectivity between systems, creating smooth flows between gameplay, meta features, rewards, and progression milestones.

  • Collaborate closely with systems and economy designers, ensuring the meta layer works coherently with the game’s broader economy and monetization structures.

  • Partner with Product Managers and Data Scientists to analyze player behavior and iterate on systems that improve engagement, retention, and progression pacing.

  • Prototype and explore new meta gameplay ideas, helping expand the game’s design space and long-term depth.

  • Maintain high design quality, ensuring systems remain intuitive, scalable, and aligned with the game’s creative vision.

  • Document and clearly communicate design intent, helping cross-disciplinary teams understand how meta systems work and how they support the player experience.

  • Work with production to plan and deliver features, identifying risks early and supporting smooth implementation.

  • Stay close to the market, analyzing puzzle and casual games to identify trends and inspiration in meta systems and progression design.

  • Contribute to the studio’s design craft community, sharing learnings and supporting the growth of other designers.

Skills to Create Thrills

  • Strong passion for casual puzzle games and core gameplay design.

  • Experience working on mobile games, particularly free to play titles.

  • Proven experience designing core gameplay systems, mechanics, and level interactions in successful games.

  • Experience designing blockers, mechanics, and gameplay challenges that create meaningful player decisions and engaging puzzle experiences.

  • Strong sense of game feel, pacing, and player feedback, with attention to clarity and usability.

  • Analytical mindset with the ability to use player data and testing insights to guide iteration.

  • Experience collaborating within multidisciplinary teams, balancing creative, technical, and product perspectives.

  • Strong organizational skills with the ability to manage design tasks from concept through to delivery.

  • Clear and effective communicator. verbally, visually, and in written documentation.

  • Comfortable working in fast-moving, collaborative environments where designs evolve through iteration.

  • Knowledge of Minecraft, the game and wider IP is a strong plus.
     

Game Experience

We’re looking for someone with a strong background in creating video games and a passion for designing compelling casual meta experiences. Mobile development comes with unique opportunities and constraints, requiring a balance of creativity, insight, and technical awareness. We want someone who embraces those challenges with enthusiasm and a desire to craft experiences that will delight millions of players around the world.
 

We’re Seriously Playful

Officially, we’re a leading interactive entertainment company for the mobile world. Unofficially, we’re a serious business that takes pride in having fun. Every day at King, we blend intuition with analysis, art with science, and imagination with execution to craft games the world loves to play.

Our mission is simple: bring moments of magic to everyday life. If that excites you, we’d love to hear from you.

A great saga needs all sorts of heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great.

We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life.

Truth is, we simply can’t expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Apply now!

Want to join our Kingdom? You’ll find all you need to apply, plus more information on our culture, values, and benefits, including relocation packages at jobs.king.com. All applications should be made in English.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile game hits such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta.

 

Acerca de King

  • Games

  • Privately Held

  •  London, United Kingdom

  • 1001-5000 employees

  • 2003

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games.

We have developed more than 200 fun titles, and offer games in over 200 countries and regions. Our franchises include Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 340 million average monthly unique users, as of second quarter 2015, across web, social and mobile platforms. 

At King, we design games with a broad appeal, which allow people to play for a moment, then move on with their day and pick up their game later. Our games are also synchronized across platforms, allowing players to switch seamlessly between devices and platforms and continue their game wherever they left off, so they can play anywhere, any time and on any device. For us, this is encapsulated in the idea of bitesized entertainment. 



King has game studios in Stockholm, Bucharest, Malmö, London, Barcelona, Berlin, Singapore, and Seattle, along with offices in San Francisco, Malta, Seoul, Tokyo and Shanghai.


Otras ofertas de diseñador de videojuegos que podrían interesarte...