Tequila Works is looking for an experienced Environment Artist savvy with SpeedTree software. The successful candidate will be part of a talented art team, on a mission to produce outstanding visual content for our games.
We are based in Madrid and have the option of working at the studio and/or remotely.
Responsibilities
- Become the team referent for SpeedTree and produce vegetation assets with it.
- Create the visual style, design, and overall look of the game.
- Develop models, textures, and setting dressing environments for games.
- Integrate textures and models of environments and props into the game engine.
- Work with the Art Director and concept artists to produce high quality 3d models.
- Collaborate with designers and animators to develop run-time game 3D Data procedures & pipelines.
- Maintain quality, efficiency, and consistency across your work.
- Evangelize, present, and communicate art status of owned projects to the larger Tequila Works organization and the Management Team.
- Work in a cross-discipline team to execute the best possible results.
Requirements / Skills
- Art-related degree.
- At least 6 months of experience with SpeedTree software and 5+ years' experience as a professional artist in video games.
- Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution game assets).
- Demonstrated experience working with modern art pipelines.
- Proficient with 3DSMax, Maya or Blender.
- Zbrush proficiency.
- Good understanding of Unreal Engine 5.
- Understand and respect the performance limitations of real time environment.
- Have a flexible, innovative, and open-minded approach to problem solving.
- Self-critical spirit and excellent communication and team-work skills.